My biggest complaint about it all is that there are a number of smaller aspects that aren't clearly explained through tutorials or questing.
The UI is less intrusive and more easy to use, with a semi-ring of special quick slot buttons around the action/attack button. Character animations are the smoothest they've ever been, especially when compared to the jerky movements of the second game. It's a bunch of little things that add up to make a huge difference. Save the over-reliance on kill/gather quests, that is.
#Zenonia 4 free zen series
If earlier games in the series were people, that would make ZENONIA 4 the guy with the giant brain that can create matter with his mind. It's been a natural evolution that can be seen when taking the time to play through them all in numerical order, with this one sitting right at the top. I'll just say it point-blank: the mechanics in ZENONIA 4 make the other three look silly by comparison. Through it all, the classic action-rpg style we've all come to expect ferries the story along. It overlaps with the canon of previous games in some places, and re-introduces notable characters in others. Side-stepping specifics for the sake of fans who have enjoyed the story thus far, I'll just say that the game covers multiple time periods. ZENONIA 4 is a sort of culmination of the series thus far, in more ways than one. But now we're playing number four in a franchise that Gamevil has been steadily improving with each iteration, so that excuse doesn't hold up anymore.
To be fair, I think most of my trepidation was based on getting an iPhone somewhat late in the game and having other more recent games to compare them to. As someone who wasn't all that impressed by earlier entries in the series, I was a little cautions when I first started up ZENONIA 4.